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Image: Wizyta w szpitalu wariatów (Visit to a mental hospital) – Stanisław Ignacy Witkiewicz (Witkacy) – CC BY-SA 2.0, via Wikimedia Commons


The Wernicke Legacy: Deconstructing Language, Madness, and Meaning in Outlast by Huriye Gül İnal


Whether you are familiar with video games or not, you have likely heard about ‘Outlast’. When I was a kid, I would see videos about the game with titles ‘the scariest game in the world’ and could not even muster the courage to watch them. But recently, I have decided that I was brave enough to play it and finished it. I could not fully understand the whole story while playing, as I was too busy being scared and finishing the tasks, but Outlast’s background story is so much more than just being scary. It affected me not only on a human level, as it was inspired by real events, but also sparked an analytical curiosity: could this world of madness be deconstructed from a linguistic perspective? 

The graphic gore and unrelenting chase scenes in Outlast are what many people find most terrifying. However, the destruction of language is a deeper, more psychological horror that is ingrained in the very fabric of human consciousness, beneath the surface level horror of Mount Massive Asylum.

In the game, we play as a journalist who was e-mailed by someone who works at Murkoff Psychiatric Systems’ facilities in the Mount Massive Asylum, telling the journalist about Dr. Rudolf Wernicke’s dream therapy going too far and people being hurt, asking our help to expose this madness. As we enter the asylum’s garden, the horror starts. It is not a silent place. Before seeing ‘the Variants’, we hear them. The non-stop unintelligible whispers, distant screams and sharp breaths, throughout the game we constantly encounter or hear them. The terror of the Variants comes not only from what they do but also from what they say or fail to say. 

This linguistic breakdown is no coincidence, the game’s main scientist German Dr. Rudolf Wernicke shares his name with the 19th century neurologist Carl Wernicke who discovered the brain’s language comprehension center. I argue that Outlast’s creators intentionally used this connection as a deliberate, systematic destruction of meaning itself, forcing the player to make sense of what’s happening around them by leaving the player alone with the aphasic narrator model (the Variants). 

This Wernicke connection is more than just being a superficial reference. The 19th century neurologist Carl Wernicke made a revolutionary discovery about the brain’s language comprehension. In that period, it was known that the language is produced in the ‘Broca’s Area’ of the brain. Wernicke proved that there is another region in the left temporal lobe that is responsible for understanding and processing the language, that region is named after him ‘Wernicke’s Area’. When this area is damaged, a language disorder named Wernicke’s Aphasia occurs. 

A patient suffering from Wernicke’s Aphasiacan speak in long, fluent sentences which sound grammatically correct. Their intonation and rhythm may sound completely normal: however, these fluent sentences are entirely nonsensical. The patient may string together irrelevant words, make up new words or fill their sentences with meaningless jargon. They can not properly understand what others are saying, this lack of comprehension means that they are mostly unaware that their own speech is nonsensical. This condition is known as ‘word salad’, the words are tossed together without any logical connection, like ingredients in salad. It is as if the patient still knows the grammar but has lost the ability of forming meaningful sentences.

We can not exactly say that the Variants clinically have Wernicke’s Aphasia, because they do not speak fluently, their speech is broken down. This situation is a ‘symbolic aphasia’ rather than a medical diagnosis. What causes this symbolic aphasia is ‘Morphogenic Engine’, whose very name is a linguistic deception. 

Dr. Rudolf Wernicke’s motivation is more like a tragic and classic Frankenstein story, the regretful creator. He started his career with the theory of ‘Morphogenic Engine’. His initial motivation was that he believed that the human mind, especially when dreaming, could manipulate reality. He aimed to unlock the human mind through these lucid dream therapies, taking the human mind to the next level. It was a conceit stemming from a pure scientific concern and ‘What can we do?’ question. 

The experiments, especially when focused on Billy Hope, had an unexpected outcome. By concentrating the patients’ collective mental energy, the engine created an invisible, godlike entity that could control nanotechnology in the physical world: the Walrider. This was not a planned beyond-human creature, but an accident that was out of control. Once Walrider was out, Murkoff’s motivation turned to control rather than discovery. They realized that Walrider is a pure chaotic energy, in order to control it they needed a consciousness, in other words, a ‘host’. Billy Hope was the only patient who was able to host Walrider, due to all the pain and traumatic events he encountered when they were performing lucid dream therapy on him. We do not encounter or hear Billy or Walrider until the end of the game, but we hear and see the ‘failed patients’-the variants as the game goes on. These variants are not the ones Wernicke’s aimed beyond-human creatures, their consciousness is broken down, their innate language has been obliterated, and they only act as primitive animals. They were failed experiments. 

As said before, Wernicke’s motivation was not about creating Walrider. So we must understand that Murkoff Corporation’s greed and Wernicke’s motivation are different. Wernicke only started these experiments with scientific conceit, but Murkoff’s only plan was to do anything in order to make money out of this project. Throughout the game, Wernicke is a regretful man who tries to destroy Walrider, not control it. This tragic irony, starting out with the promise of evolution and creation destruction, lies perfectly within his machine’s name, Morphogenic Engine. This machine’s name is a linguistic trick from the start, the word’s roots derived from ‘form’(morpho) and ‘creation’(genesis), evoke positive meanings such as progress, creativity and evolution. This is a corporate ‘doublespeak’ example which the horrors perpetrated by the Murkoff Corporation. The name promises creating a form. 

But the machine’s real function is opposite of this promise. Morphogenic Engine does not create; it destroys the living. To create a host, it obliterates the very human basis: identity, memories and the most importantly, language ability. Every person has their own inner monologue; these are symbols, memories, fears and desires more than words. Especially our dreams are the purest form of our unconscious language; this is a form of who we are, our past and future. The engine literally takes over the patient’s ‘dream language’ unconsciously and overwrites a demonic chaos onto their personal narrative, like a computer virus overwriting its own code on a computer. This is semiotic and psychological violence more than physical violence, an attack on the human meaning-making system. 

Language is not only what comes out of our mouths: it is our external reflection of our inner world. If a person’s inner voice -what makes them themselves- is brutally silenced, omitted, or overwritten with meaningless noise, what is left to reflect? Nothing.

The Variants’ silence, stutters, and primitive screams show that their inner monologues are dead. The repeated phrases/words ‘little pig’, ‘wants meat! wants meat!’, ‘silky, silky, silky’ the specific Variants say is nothing more than a failed overwritten code, and shows us that they can not talk because they do not have a ‘I’ to talk about, what is left is a shell of flesh and a parasite written inside. 

At the first sight, another patient named ‘Father Martin’ may be seen as an exception among those other Variants, because he can speak fluently and meaningfully compared to other failed Variants. He cites religious quotes, and calls our character ‘apostle’. Does this refute ‘symbolic aphasia’ theory? On the contrary, Father Martin’s usage of language reveals a different but uncanny face of the destruction of meaning: disruption and abuse of language. 

Father Martin sees Walrider as a god and thinks of himself as its prophet, he devotes his life to Walrider. Even though the game does not give us information about his past, we can gain some knowledge about his experience as a patient from the documents we collect written by the doctors at the asylum. After his finger painting program, which he used to cope with his schizophrenia, was cancelled by Murkoff, it is stated that he accepted Walrider as his ‘higher calling’ and became a self-proclaimed prophet. This personal trauma and Murkoff’s neglect caused Father Martin to create his own ‘truth’. 

Martin’s use of language, even though he is mentally deranged, is organized. He does not use language to communicate, give information or socialize. Instead, he uses his language skills as a tool to create and spread his own deviant religious system. He uses rational discourse and twists religious metaphors and prophetic language for his own purposes. He constantly tells our character to ‘witness’ and see the ‘truth’; in fact, he tries to persuade us to surrender into Walrider’s control. 

Cult leaders, in order to evoke deep or emotional connection in their listeners, use communication skills. Father Martin uses this exact charismatic leader’s language tactics, but he uses these tactics on a community whose perception and thinking abilities are already impaired. This makes his manipulation more ruthless and effective. 

Father Martin is an expert at using ‘loaded language’. He rephrases horror and pain of the asylum by naming Walrider as ‘holy being’, calls our character ‘apostle’ and names the chaos around him ‘existence of heaven’. This shows that he imbues words with strong but distorted emotional connotations. I argue that Martin does not need to promise a new cult, as all the patients’ ability to comprehend is already impaired; and he does not need to explain new, complex morality or spirituality systems. His dramatic and simplified narrative is like a preserver to those broken down minds. So he names his new mini reality as religion, not a cult. He creates this mini reality around Walrider and tries to convince our character to witness and accept it, drawing us into the situation. This rhetoric of his is not only being a form of his madness, but also a linguistic masterpiece of his manipulation. 

The real and dark irony appears here. The character (Rudolf Wernicke), whose name was taken from a scientist who discovered the brain’s center for understanding meaning and language, invents a machine whose name itself is a semantic lie. This machine’s only function is to obliterate the meaning and language of the victims. Wernicke’s dream of creating a beyond-human creature ironically ends up destroying the most fundamental thing that makes us human: the ability to use meaningful language. 

In the end, Outlast is more than a horror game; it is ultimately a profound investigation of what makes us human. It illustrates that true horror is not the presence of monsters but rather the absence of meaning by making the player navigate a world where language has died. The final, frantic echoes of humanity in a place where words and the minds that produced them have been completely destroyed are captured by Miles Upshur’s (our) camera, which does more than simply document the horrors of the asylum. 


Sources

Red Barrels (2013). Outlast. 

Who is ‘Father’ Martin? (Outlast) https://youtu.be/0L_NlGIPCUo 

How Cults Use Language to Control https://youtu.be/3ZGTT_Vy_Bw 

Britannica, T. Editors of Encyclopaedia (2025, 17 Ekim). MK-ULTRA. Encyclopedia Britannica. https://www.britannica.com/topic/MK-ULTRA 

Wernicke Aphasia. (2024). StatPearls – NCBI Bookshelf. https://www.ncbi.nlm.nih.gov/books/NBK441951/ 

Saussure, Ferdinand de. (1916). Course in General Linguistics.


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One response

  1. Wowww,, such a cool post! thank you for informing us about all these things ✮

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